Sunday, February 17, 2013

The Hobgoblin Queen's Birthday - The Bruggler

Entry for Tenkar Tavern's Grand Original Map Contest - Part One "New Creature - THE BRUGGLER"


~Part One~


Armor Class: 4
Hit Dice: 8+1
Move: 120' (40')
No. of Attacks: 1
Damage: 2d8 or by weapon (+1d8)
No. Appearing: 1d4
Save as: F8
Morale: 10

The loathsome offspring of a greater hobgoblin witch and a bugbear chieftain, a bruggler stands 8-10' tall, has the mottled orange and gray skin associated with a hobgoblin, but with coarse, black hair like their bugbear lineage. 

They are found in dark forests and ruins, often acting as bodyguards for goblinoid chieftains and kings. Some small packs of brugglers will also lurk beneath bridges or near bodies of water. They are fond of raiding boats and drowning the passengers. 

In addition to using their immense strength to choke the life out of their victims, brugglers use various weapons including scimitars, scythes, hammers, and large two-handed swords. Brugglers use their claws for 2d8 damage and recieve a +1d8 bonus to damage when using a weapon. They can also throw large rocks for 2d6 damage with a range of 20 feet.

Two-headed brugglers are rare, but they are always revered as divine. A two-headed bruggler will almost always be a spell caster at the 10-12th level. When a bruggler pack is encountered, there is a 5% chance that a two-headed "Great One" will be among them. They can cast spells, but can also wield any weapon, favoring curved serrated blades. 

On the Rose River, a pack of brugglers lie in wait in the Sandy Grotto to the north east. They will ambush any watercraft on the river that approaches the Hobgoblin Queen's lair. 

Also guarding the river will be - 

1d6 river dwarf berserkers
1d6 bugbear river commandos 
1d8 hobgoblin sentinels armed with blowguns
1d10 goblin archers with flaming arrows
1d10 feral jackals

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